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[求助] 关于ALIEN SWARM的地图制作问题 [复制链接]

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2008-10-15
发表于 2010-7-26 21:20:01 |显示全部楼层
RT~我下了SDK里面跟CSS的差不多...还是那几样东西...我用铁锤打开了官方的地图~编译可行~
但我自制的地图却不行~我用游戏自带的编辑器制作的地图再用铁锤编译进游戏后会弹出...
我尝试用CSS的地图放到游戏里启动~发现能运行但画面黑色~角色状态为死亡.无法进行游戏.得出结论是AS的地图虽然大部份实体都和CSS相同.但结构上肯定要一定的标准(可能需要某些实体或场景要求...)
因为我英文水平有限.希望有人能一起研究下AS的地图制作问题~国外虽然有视频教学但都被墙了郁闷死了.
http://forums.steampowered.com/forums/showthread.php?p=16195532
希望大家能一起研究.制作各种MOD和关卡地图~希望知道怎么弄的各位大大能写一份中文的教程.

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发表于 2010-9-13 06:17:04 |显示全部楼层
Place an info_landmark in both maps to mark the same location in both maps.

To fire events in the next level, use the OnChangeLevel output to turn on an env_global in the current level. Create a logic_auto in the next level that checks for the state set by the env_global.

To control which entities go through the level transition, create one or more trigger_transitions and give them the same name as the landmark. Any entities within the trigger_transition(s) will go to the next map.

Level transitions must be two-way. That is to say, there must be a trigger_changelevel in the next level that points to the current level, as well as the trigger_changelevel taking the player to the next level. If a one-way level transition is desired, simply make this second trigger_changelevel inaccessible to the player (and/or check the "Disable Touch" flag).

The info_landmark must be in the player's PVS when the level change is triggered. If it is not, the level change will fail. Both info_landmark entities must have the same name.

Although the info_landmark should be in a corresponding position in both levels, the two trigger_changelevel brushes must NOT be in the same place in each level. If they are, you will be thrown into an infinite loop, endlessly ping-ponging back and forth between the two levels.
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