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[求助] 地圖求助 [复制链接]

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可爱小猫 懒人勋章

发表于 2010-11-6 08:05:54 |显示全部楼层
我的地圖想測試,但是編譯後,在遊戲中好卡,好想沒弄了光,好卡啊。。。(我加了天光)
以下是編譯記錄
** Executing...
** Command: Change Directory
** Parameters: D:\Cs1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4.map" "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4.map"


** Executing...
** Command: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlcsg.exe
** Parameters: "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlcsg -----
Command line: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlcsg.exe "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"
Entering C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min su***ce area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...40%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds)

Using Wadfile: \cs1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_dust.wad
- Contains 1 used texture, 11.11 percent of map (28 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \cs1.6\cstrike\cs_office.wad
- Contains 2 used textures, 22.22 percent of map (102 textures in wad)
Using Wadfile: \cs1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cs1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 22.22 percent of map (24 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (119 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_storm.wad
- Contains 2 used textures, 22.22 percent of map (74 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \cs1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \cs1.6\cstrike\itsitaly.wad
- Contains 1 used texture, 11.11 percent of map (99 textures in wad)
Using Wadfile: \cs1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \cs1.6\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \cs1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \cs1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \cs1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \cs1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \cs1.6\cstrike\000_map3_v2.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \cs1.6\cstrike\000_map4.wad
- Contains 1 used texture, 11.11 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (28)
This may be harmless, and if *****range side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiti*****range
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
1.03 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlbsp.exe
** Parameters: "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlbsp -----
Command line: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlbsp.exe "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 394 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity game_player_equip @ (  48,  48,  16)
Error:
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. U*****his entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 472 (0.05 seconds)
SolidBSP [hull 2] 462 (0.05 seconds)
SolidBSP [hull 3] 498 (0.05 seconds)
0.45 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlvis.exe
** Parameters: "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlvis -----
Command line: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlvis.exe "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"
>> There was a problem compiling the map.
>> Check the file C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlrad.exe
** Parameters: "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-----  BEGIN  hlrad -----
Command line: D:\CS_RED~1\RESOUR~1\mrbapps\Mapping\HAMMER~1\tools\hlrad.exe "C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4"
>> There was a problem compiling the map.
>> Check the file C:\Documents a*****ings\Admi*****rator\My Documents\桌面\000_map4.log for the cause.

-----   END   hlrad -----

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Modchina元老

发表于 2010-11-6 09:52:24 |显示全部楼层
SolidBSP [hull 0] 394 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity game_player_equip @ (  48,  48,  16)
Error:
  A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region.  The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. U*****his entity is accidentally on the outside of the map, it
probably should not be deleted.  Some complex rotating objects entities need
their origins outside the map.  To deal with these, just enclose the origin
brush with a solid world brush

LZ英文盲么?
自己去找裂缝 bsp估计都没编译成功 还指望vis优化?
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发表于 2010-11-6 10:47:29 |显示全部楼层
加这么多纹理干嘛,一堆没用过的

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可爱小猫 懒人勋章

发表于 2010-11-6 11:08:21 |显示全部楼层
回复 2# 阿发


謝謝阿發,問題解決了。。

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