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[推荐] 玩Source引擎遊戲怕電腦跑不動?進來有良方妙藥 [复制链接]

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懒人勋章

发表于 2011-6-24 21:28:00 |显示全部楼层
本帖最后由 kwokwt 于 2011-6-24 21:31 编辑

今天TF2免費了,發現這裡很多人都說電腦跑不動,於是就把下面的東西發上來了

把他複製到遊戲資料夾里的cfg文件夾內,儲存為autoexec.cfg即可
注意:使用時最好關閉steam雲端

1.最低畫質
cl_weather "0"
mp_decals "0"
r_3dsky "0"
fps_max "121"
fog_enableskybox "0"
mp_decals "0"
cl_decals "0"
cl_playerspraydisable "1"
r_decals "0"
r_spray_lifetime "0"
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "5"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
cl_show_splashes "0"
func_break_max_pieces "0"
glow_outline_effect_enable "0"
lod_transitiondist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_specular "0"
mat_trilinear "0"
mat_wateroverlaysize "0"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_lightaverage "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"
cl_predict "1"
cl_predictweapons "1"
cl_showpluginmessages "0"
cl_forcepreload "1"
cl_soundemitter_flush "1"
mat_bufferprimitives "1"
mat_clipz "0"
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_postprocessing_combine "1"
mat_vsync "0"
r_fastzreject "1"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_occlusion "1"
r_unloadlightmaps "0"
soundscape_flush "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1"
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "1"
要在遊戲的啟動項加入以下指令:
全螢幕:-dxlevel 81 -full -w WIDTH -h HEIGHT -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
窗口化:-dxlevel 81 -sw -w WIDTH -h HEIGHT -noborder -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd

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懒人勋章

发表于 2011-6-24 21:29:09 |显示全部楼层
2.一般畫質
fps_max "121"
cl_playerspraydisable "1"
r_decals "9"
r_spray_lifetime "0"
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
cl_show_splashes "0"
func_break_max_pieces "1"
glow_outline_effect_enable "0"
lod_transitiondist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "0"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_specular "1"
mat_trilinear "1"
mat_wateroverlaysize "2"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_lightaverage "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_physpropstaticlighting "0"
r_pixelfog "0"
r_radiosity "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"
cl_predict "1"
cl_predictweapons "1"
cl_showfps "1" // Show unsmoothed FPS meter
cl_showpluginmessages "0"
cl_forcepreload "1"
cl_soundemitter_flush "1"
m_rawinput "1"
mat_bufferprimitives "1"
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_postprocessing_combine "1"
mat_vsync "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_occlusion "1"
r_unloadlightmaps "0"
soundscape_flush "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1"
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "1"
要在遊戲的啟動項加入以下指令:
全螢幕:-dxlevel 81 -full -w WIDTH -h HEIGHT -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
窗口化:dxlevel 81 -sw -w WIDTH -h HEIGHT -noborder -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd

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懒人勋章

发表于 2011-6-24 21:30:34 |显示全部楼层
3.DX9高FPS
fps_max "121"
cl_playerspraydisable "1"
r_decals "9"
r_spray_lifetime "0"
mat_shadowstate "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_shadows "0"
blink_duration "0"
r_eyes "0"
r_flex "0"
r_lod "2"
r_rootlod "2"
r_teeth "0"
flex_rules "0"
flex_smooth "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_forcefade "1"
cl_ragdoll_physics_enable "0"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
ragdoll_sleepaftertime "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
r_propsmaxdist "1"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
adsp_debug "0"
cl_clearhinthistory "1"
cl_debugrumble "0"
cl_rumblescale "0"
mat_debugdepthval "0"
mat_debugdepthvalmax "0"
mat_debug_postprocessing_effects "0"
cl_burninggibs "0"
cl_detaildist "0"
cl_detailfade "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_muzzleflash_dlight_1st "0"
cl_ragdoll_collide "0"
cl_show_splashes "0"
func_break_max_pieces "1"
glow_outline_effect_enable "0"
lod_transitiondist "0"
mat_aaquality "0"
mat_alphacoverage "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bloom_scalefactor_scalar "0"
mat_bumpmap "1"
mat_colcorrection_disableentities "1"
mat_colorcorrection "0"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_envmapsize "4"
mat_envmaptgasize "4"
mat_excludetextures "1"
mat_fastnobump "0"
mat_fastspecular "1"
mat_filterlightmaps "1"
mat_filtertextures "1"
mat_forceaniso "0"
mat_forcehardwaresync "0"
mat_hdr_level "0"
mat_max_worldmesh_vertices "0"
mat_mipmaptextures "1"
mat_motion_blur_enabled "0"
mat_non_hdr_bloom_scalefactor "0"
mat_parallaxmap "0"
mat_picmip "1"
mat_postprocess_x "0"
mat_postprocess_y "0"
mat_reducefillrate "1"
mat_reduceparticles "1"
mat_softwarelighting "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_blur_one_pixel_lines "0"
mat_software_aa_strength "0"
mat_software_aa_strength "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_strength_vgui "0"
mat_software_aa_tap_offset "0"
mat_software_aa_tap_offset "0"
mat_specular "1"
mat_trilinear "1"
mat_wateroverlaysize "4"
mp_usehwmmodels "0"
mp_usehwmvcds "0"
muzzleflash_light "0"
rope_averagelight "0"
rope_collide "0"
rope_rendersolid "0"
rope_shake "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_solid_maxalpha "0"
rope_solid_maxwidth "0"
rope_solid_minalpha "0"
rope_solid_minwidth "0"
rope_subdiv "0"
rope_wind_dist "0"
r_3dsky "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_avglight "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decalstaticprops "0"
r_decal_cullsize "0"
r_dopixelvisibility "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawspecificstaticprop "0"
r_dynamic "0"
r_eyemove "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_forcewaterleaf "1"
r_lightaverage "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_physpropstaticlighting "0"
r_pixelfog "1"
r_radiosity "0"
r_renderoverlayfragment "1"
r_ropetranslucent "0"
r_staticprop_lod "4"
r_updaterefracttexture "0"
r_visualizeproplightcaching "1"
r_waterdrawreflection "0"
r_waterdrawrefraction "1"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_worldlights "0"
tf_particles_disable_weather "1"
cl_predict "1"
cl_predictweapons "1"
cl_showpluginmessages "0"
cl_forcepreload "1"
cl_soundemitter_flush "1"
mat_bufferprimitives "1"
mat_clipz "1" // FX owners should set this to 0
mat_disablehwmorph "0"
mat_disable_ps_patch "1"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_levelflush "0"
mat_maxframelatency "0"
mat_postprocessing_combine "1"
mat_vsync "0"
r_hunkalloclightmaps "0"
r_lightcache_zbuffercache "0"
r_occlusion "1"
r_unloadlightmaps "0"
soundscape_flush "1"
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
snd_async_fullyasync "1"
snd_pitchquality "0"
snd_spatialize_roundrobin "1"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
mat_queue_mode "-1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_decals "0"
r_queued_post_processing "0"
r_queued_ropes "1"
要在遊戲的啟動項加入以下指令:
全螢幕:-dxlevel 90 -full -w WIDTH -h HEIGHT -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd
窗口化:-dxlevel 90 -sw -w WIDTH -h HEIGHT -noborder -nojoy -noipx -novid -useforcedmparms -noforcemaccel -noforcemspd

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Modchina God

The Name’s Max Eisenhardt

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可爱小猫 懒人勋章

发表于 2011-6-24 21:42:36 |显示全部楼层
代码好多啊 有点晕

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MTT职员 最佳贡献奖 热心会员奖 可爱小猫 黑暗使者 Modchina元老 Modchina灌水王 星界财团 图界之神

发表于 2011-6-24 22:05:16 |显示全部楼层
无压力配置

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Modchina声望-崇拜

在逃模客

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懒人勋章

发表于 2011-6-24 22:18:47 |显示全部楼层
对我来说,除非是最初版本的起源,或者是配置升级,否则我不可能跑得动起源
その一   いつもと违う髪形に気が付くこと
その二   ちゃんと靴まで见ること   いいね?
その三   わたしの一言には三つの言叶で返

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发表于 2011-6-24 22:35:57 |显示全部楼层
这个要挨个输入的话,有点鸭梨

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发表于 2011-6-24 22:58:52 |显示全部楼层
虽然配置无压力,但是谢谢楼主的分享,还有,把垂直同步强制关闭了可以把FPS提到60以上。大家都知道的

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可爱小猫 懒人勋章

发表于 2011-6-24 23:04:56 |显示全部楼层
我是Jacy 发表于 2011-6-24 22:05
无压力配置


无压力+1。。。

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MTT职员 可爱小猫 懒人勋章

发表于 2011-6-24 23:17:01 |显示全部楼层
鸭梨巨大
等过年换机子再起源

osu个人→http://osu.ppy.sh/u/970833
FPS转型MUG狗.jubeat/osu!/taiko

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