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[讨论] 某处看到的对于CS:GO的测试反馈 [复制链接]

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Mod中国同盟社至高荣誉

发表于 2011-8-14 20:58:53 |显示全部楼层

Recoil was a bit weird, since it was actually made more random from how I

understood it, but since they made it be random in a circle instead of a

square it ended up being easier to control. Anyways, they're going to

change it, since right now spraying is just the only way to really go

about playing the game.

后座力还是有些奇怪,由于子弹是在一个圆圈里随机分布而不是方块,所以更容易控制,不过他们还是要做改动的,因为现在所有人都在扫射

No 1.6 players here, so no haven't met any of them here ^^

没有1.6玩家被邀请

Nade

physics are like source. Pretty sure they didn't do damage through

walls. They could do 100+ damage though, which wasnt very nice, so that

is getting changed as well.

手^雷更像CSS,不能穿墙但是能造成100+伤害,而且还要做改进

Much

more like Source, it's made on a newer version of the source-engine and

the maps are (some of them heavily)modified versions of the

source-maps.

游戏更像CSS,是基于新版CSS引擎开发的,地图有些也是CSS的修改版

It is a mix

really, it has wallspamming which is more like 1.6, but it is on the

source engine, so the feel of it is more(but not exactly) like source.

The flashes are also more like 1.6, where turning your back to them will

make you a lot less flashed than looking straight at them, but they

also have the sound from source. The smokes are like they are in the

current source. There is also more tagging than in source, but the

tagging also depends on the damage youre being dealt, so you wont be

pinned to the ground by being hit by a glock for example ;>

They

have a casual and a competitive more - the competitive mode is very

esports-minded and will have a match-making and ranking system both for

teams and individual players.CSGO能够穿墙更像1.6,但是是基于CSS引擎,所以感觉更像

CSS,闪光弹保留了1.6的性质,背身半白。烟雾弹像CSS,而中弹后的粘滞和你受到的伤害有关,你被GLOCK打中就不会被太粘住不动。两种模式,在

竞技模式里有比赛和排名系统,排名系统可以基于战队也可以基于个人

It is pretty similar to

source, as it is on the same engine. Some of it isn't quite the same,

but after playing it for a while it felt just fine. For my taste there

is a little too much of a slowdown when you land after jumping for my

taste, but that might be tweaked and if it isn't it's not something that

I think will be a problem in the long run, just needs a little getting

used to.游戏和CSS很相近,由于是用相同的引擎,我感觉跳跃后落地的减速有些多,但是以后可能改进

Footsteps were really quiet, but that was an acknowledged bug that they told us about, so can't comment on how they'll turn out.

They are trying to make the players use more weapons than just the regular pistol/deagle/mp5/m4/ak/awp.

Awp mechanics seemed similar to me, although I think I managed to legshot more people than I have previously ever done.

I tried to also make a point about having to buy ammo, but I dont think the other source players like that

脚步声有些安静,但是这是一个制作方已经知道的BUG。

他们希望玩家能用各种各样的武器游戏而不仅仅是手枪沙鹰MP5M4AKAWP等等

AWP没有什么变化(指威力?)

我试图建议他们需要购买子弹,但是其他CSS玩家似乎不喜欢这样


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Modchina灌水王 可爱小猫 懒人勋章

发表于 2011-8-14 21:11:40 |显示全部楼层
很期待
貌似保留了不少CSS的特性

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MODCHINA 之 土匪

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MTT职员 Modchina元老 精华帖制造者

发表于 2011-8-14 21:29:14 |显示全部楼层
勺子....你怎么把SOURCE全部翻译成CSS了...这东西叫起源引擎...修正下

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发表于 2011-8-17 02:50:02 |显示全部楼层
hl2引擎也对呀...

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发表于 2012-2-21 23:03:02 |显示全部楼层
我还是比较喜欢CSS!

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发表于 2012-6-20 12:49:15 |显示全部楼层
毕竟CS:GO还是用Source引擎的
多少都会跟CS:S有些相似

甚至完全使用自制材质的CS:S地图
都可以无痛的转移到CS:GO上去玩哩

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